Clockwork Elements is a game development company based in South Florida, specializing in software development for iOS, Android and the web. We are a licensed Unity 4 developer, creating games across multiple platforms. Our focus is to bring innovative and thoughtful development on all projects we work on. We believe in creating fun, compelling software that is both functional and entertaining for everyone to enjoy.
Our team is comprised of extremely talented and motivated individuals who not only love what they do, but also love to experiment and think outside-the-box, taking pride in all areas of development. Our goal is to continue making fun and entertaining games and applications for years to come.
Our wide range of services include, but are not limited to: 3D modelling and animation, multimedia graphics design, software development, web apps (Facebook, etc.), and game development.
Interested in working with us? Drop us a line at firstname.lastname@example.org
Clockwork Elements is a full-scale production studio providing more than just programming and pretty pictures! Our team is comprised of a talented array of game designers, programmers, artists, producers, QA testers, and audio producers, who work together to create an exciting and interactive experience that will titillate your senses! Want to know more about what we do? Check out below.
The game designer is the brains behind the gameplay. The designer designs the rules and creates the structure of the game. Their focus is to create a compelling, entertaining, and interactive game that aims at giving the players the best experience.
Here at Clockwork Elements, it is the game designer’s responsibility to have the concept, layout, and rules of the game written out in a game design document in order to direct the other team members in the development stage of the game. Written and oral communication skills are an essential skill for a game designer; most designers spend a great deal of their times writing. Having knowledge in other aspects of game design, such as 3D modelling and programming, is also a nice plus; it is not uncommon for designers to take on additional responsibilities such as programming, modelling, and/or animation. Our Game Designer takes pride in creating all his designs through Unity 4 (www.unity3D.com).
Now, the title of game designer is a pretty broad title. Many times, aspiring designers don’t really know where to start when searching for opportunities to begin a career as a game designer. There are many types of game designers, including level designer, content designer, technical writer, UI designer, and creative director, just to name a few. Clockwork Element’s Game Designer has quite the experience in many of these positions.
A producer oversees the development of a game from the concept to the final shipment. The producer is responsible for the organization and leadership of projects, the coordination of the various departments in the company, and is also responsible for maintaining the budget and keeping the development right on schedule.
The producer keeps the team on schedule by overseeing the project and making sure every member in each department is on track. This means the producer is constantly in communication with everyone on the team: the artist, programmer, designer, QA testers, the audio producer, and the client. The producer is the liaison between the game designer and the client as well. While not the designer himself, the producer will work with the game designer to ensure that the ideas and wishes of the client are incorporated into the final game.
The job of a game programmer is to create the coding that helps the game run. Programmers are the software engineers in game development, creating the base engine, physics, artificial intelligence, graphics, and sound in a game.
Just as there are many different jobs that make up the Game Designer area in the game industry, the title “Game Programmer” encompasses a broad number of positions. These include: Artificial Intelligence Programmer, Graphics Programmer, Sound Programmer, Physics Engine Programmer, and UI Programmer.
The artist designs the art for a game. They create the characters, environments, monsters, and weapons that players fall in love with. Artists can focus on 2D and/or 3D art, using various unique concepts, textures, models and animation that they themselves create.
The Clockwork Elements artist works under the direction of the Game Designer in the creation of all the assets that will be used in the design of a world or level. Our artist is quite comfortable creating both 2D and 3D art. Our artist is easily able to tap into his creativity and create everything from the environmental backdrop in a level, to the look and movements of the characters in the environment.
The artist is the right brain of the team; the artist creates the art, and the programmer gives it movement.
The Quality Assurance Tester, aka QA Tester, is in charge of finding bugs and errors and reporting it back to the development team. They are a an essential part in the development of an entertaining, bug-free game.
The QA Testers here in Clockwork Elements are self-motivated, hard working team members with very strong analytical skills. Being a hard worker with analytical skills is vital to becoming an expert QA tester. Testers must also have excellent written and oral communication skills in order to successfully document any bugs or errors found during testing.
The audio producer has an “ear” for sound. They create the music for games, ranging from small sounds such as footsteps or gunshots, to the theme music that begins at the start of the game. They are also able to manage the environment in which the music takes place.
The audio producer creates music that will enrich the gaming experience for the players. Creating music is their passion, and our audio producer enjoys every minute of it. Without music in games, the feeling of excitement or fear would likely not feel as powerful as when music is accompanied. Imagine our game Juke Fest without music!!
I have an idea for an app that I am looking to have developed, but before I share it, can you sign my NDA?
First off, thanks for considering us to be the ones to develop your app. Unfortunately we cannot sign any non disclosure agreements. As a mobile developer, we get many inquiries on a weekly basis that share many similarities. Since there is no guarantee that we will be the ones to develop your project, we can’t agree to terms that might prevent us from taking on a similar like project in the future. With that said, should we be the ones to develop your project, a standard non-disclosure clause will be included in the software development agreement that will protect your ideas.
What do you need in order to provide an estimate for development?
Ideally, the more information you can provide, the better. We understand that most people do not wish to share specific details of their idea without a signed NDA. However, in order to provide a ball park estimate, we only need a general description of the features and functionality that you require in the app. Nine times out of ten, this is enough to give you a range of what the cost would be.
I see in your portfolio all you develop is games, specifically for the iPhone. Do you work on other non-game related projects, and develop for other platforms besides the iOS?
Yes! We work on games because that’s what we like to do, but by no means does this limit our capability. If you have an enterprise, social network, or utility based app that you’re interested in having developed on Android, BBM, Windows 8, or the web, we can certainly do that as well.
Got a question or a comment? Have an inquiry? Hit us up!