Clockwork Elements was founded in 2010 with the goal of developing original interactive experiences that pushed the levels of the imagination. The journey into game development however, began prior to the foundation of Clockwork Elements. The company’s DNA consists of 16 years of industry experience working on games for mobile, console, PC, and arcade machines on over two dozen published titles. The company is happy to celebrate its 13th year in the game space.
Times change and so does the process in which games are built and sold. Clockwork Elements was formed during the early stages of mobile development and witnessed first hand the evolution of the mobile game industry from premium to free-to-play games and the rise of indie game development.
Developing games is one part left brain, one part right brain and one part magic. For the last 11 years, Clockwork Elements has been harnessing the power of the Unity3D engine for the use of its development. Over the years the company has leveled up its attributes in art, game design, production, programming and business development through the development of 2D, 3D, single player and multiplayer games for mobile and PC.
Game Economy Design, F2P, Game Mechanics, Level Design, Monetization, Narrative Design, P2E.
Console Game Development, Mobile Games, PC Game Development, Game Prototyping, Unity3D Development.
2D Art, 3D Art, Concept Art, 2D Animation, 3D Animation, Character Design, Environment Art, UI/UX
Budget Management, Business Development, Project Planning, Project Scheduling, Team Management, QA testing
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